|Saturday, April 23rd, 2011|
|Wednesday, April 13th, 2011|
|Wednesday, February 23rd, 2011|
|Monday, February 7th, 2011|
|Sunday, January 30th, 2011|
|Friday, January 14th, 2011|
| “Semiramis, the queen of heaven, was “born again” as the goddess Easter (Ashtarte) as she emerged from a giant egg that landed in the Euphrates river at sunrise on the “sun” day after the vernal equinox. To proclaim her divine authority, she changed a bird into an egg laying rabbit. As the cult developed, the priests of Easter would impregnate young virgins on the altar of the goddess of fertility at sunrise on Easter Sunday. A year later the priests of Easter would sacrifice those three-month-old babies on the altar at the front of the Sanctuary and dye Easter eggs in the blood of the sacrificed infants. (Michael John Rood, The Mystery of Iniquity, Chapter 8)”
This is not a joke.
This is not a hoax.
This is what some people actually believe.
|Sunday, November 14th, 2010|
|Tuesday, November 9th, 2010|
|Thursday, November 4th, 2010|
'These transcripts also contain daily snippets of dialogue, the way these guys talk to each other... so, they had some pet rabbits on the balcony. One guy comes in with a dog, an Alsatian. But then some of the other guys are confused, they don't know if the Alsatian is a breed of dog in and of itself, or if it was a baby Doberman, and they get into a panic that it looks very docile and it might get beaten up by the rabbits on the balcony. And they thought that would be hilarious if you had to explain that your dog was beaten up by rabbits. This is not the conversation one expects from a hard-baked mastermind of terror.'From an interview with Chris Morris here: FOUR LIONS: FINDING THE LULZ IN JIHAD.
|Wednesday, November 3rd, 2010|
|Monday, November 1st, 2010|
|Sunday, October 31st, 2010|
|Friday, October 29th, 2010|
|That one time I made myself come up with fifty adventure ideas
I'm going over old files right now, hunting for certain bits and bobs of text, and came across the original Drow War trilogy planning document. This section was nothing more than hardcore caffienated brainstorming, coming up with fragmentary ideas that I could later work into full scenarios (or not). The vast majority of them didn't get used, but I've marked those that did (in some form) with an asterisk. There's also the first notes toward a dwarven/Jehannum pantheon that I simply didn't have space to include, which is a shame, because I like it.
Anyhow, I was reading through that famous list of Lovecraft story ideas that didn't get fully developed, and enjoying it. It struck me that some people might like to read my fragments, if only to get a glimpse into the disordered brain of a game designer taking on a ludicrously big assignment. So here you go.( Big wodge of text under the cut.Collapse )
|Friday, October 15th, 2010|
|Friday, August 20th, 2010|
|Sunday, August 15th, 2010|
I very, very strongly recommend that you go buy it (it's in alpha right now, but available for pre-purchase ridiculously cheap, about 10 measly Euros) and experience the sheer joy that is Survival Mode.
|Thursday, July 8th, 2010|
'The SF writer is fortunate in that, unhampered by present or past, he can invent his own games, rules and players. He is unfortunate in that he must make these matters clear--and explanation is the enemy of narration.'
- Nicholas Fisk
|So, patchworkkid, that discussion about MMO death penalties...
'Why should we debuff you, take away experience, or make you run around for five minutes as a ghost instead of letting you actually play the game? We couldn't think of a reason. Well, we did actually think of a reason--it just wasn't a good one. Death penalties make death in-game a more tense experience. It just isn't fun. We want to get you back into the action (fun) as quickly as possible. Defeat is the penalty; we don't have to penalize you a second time.'Oh yes, Guild Wars II is looking very good indeed.